ABOUT ME

Since I was young I’ve always known what I wanted to pursue as a career: Design video games. 

The enriching and creative worlds of video games have always inspired me and the interactivity they provide were always more stimulating than the worlds I found in movies and books. The main aspect where I always felt this appealed to me was in the writing and the inner workings of the games. Figuring out programming to create simple projects and then giving them life with writing was a hobby I always enjoyed as a kid and so when I grew up and entered college, I was finally able to learn how to do these things properly. 

At Savannah College of Art and Design, I learned how to use Unity, Blender, Maya, 3DS Max, Godot, and Unreal Engine among other such programs and became well-versed in all of their inner workings and I know how to code in C++, C#, Java, and Python.

As a writer, I became a frequent contributor to the National November Writing Month. These skills eventually lead to me graduating with a Bachelor of Arts in Game Development.